Introducing Misfit Company!
- Brendon Bauman
- Feb 25
- 2 min read
Hey everyone!
I am thrilled to finally share what I have been working on through a lot of late nights over the past year!
Here is a teaser of my first solo indie game, "Misfit Company."
Lead a squad of specialists deep behind enemy lines in a gritty, boots-on-the-ground struggle to dismantle the enemy's war machine from the inside out. You will face down engines of war on land and in the air, all in an effort to prevent the launch of a mechanical abomination that threatens to reshape the continent.
The goal of this project is to combine the handcrafted frame-by-frame visuals of the most captivating aspects of today's animated films and television shows while giving the player a seamless action-packed narrative experience where every finisher and interaction feels like a scene from a top-tier animated series.
Now that I am finally sharing this project, I want to give some context on how this project has progressed over the past year. I am currently working on this project as a solo developer, and everything you see in the screenshots and teaser was created entirely by me. It's been a ton of fun but a lot to manage while balancing a full-time job and children to raise.
In the fall of 2024, I was laid off and was just coming off Halo Infinite, so I took some time to reset, and after a few weeks, I was interviewing with Riot and actually received an offer to join the team down in Sydney. I sadly didn't take the job at that time because I had the opportunity to work with a few past colleagues on some really cool stuff at Meta, and it allowed my kids to stay close to their relatives here in Canada.
In November, I was watching Arcane, and I had an idea for a project that hit me like a freight train, and that would become this story of a band of Misfits. As I went into 2025, I already wrote out the foundation for the story and was starting to storyboard out every cinematic the game would require while scouring my film and game libraries for as much storytelling reference as possible.
As the year progressed, I started working on the prototype, but also created a large library of concept art, 3D assets, and fully polished characters that would help establish the art direction.
What has been really exciting is that I am producing everything on my own with a fresh mindset towards production compared to my AAA experience, and creating a purely handcrafted experience using my 10+ years of experience in games.
Now back to our regularly scheduled programming! Steam page! https://store.steampowered.com/app/4416330/Misfit_Company/ Teaser Trailer!